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	<title>Comments on: Half-Life 2: Episode 3 (E3 2010)</title>
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	<link>http://blog.dazzlecms.com/games/valve/half-life-2/</link>
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		<title>By: Dazzle CMS</title>
		<link>http://blog.dazzlecms.com/games/valve/half-life-2/#comment-24</link>
		<dc:creator>Dazzle CMS</dc:creator>
		<pubDate>Mon, 18 Oct 2010 18:48:15 +0000</pubDate>
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		<description>Well as i do personally work in the game industry but i do know they have an new engine but its more so for improvements and features they need for there current titles mostly portal 2 right now.

maybe one of these days we may actually see EP3 but then technology by then could be out dated

as its the same team that&#039;s now working on portal 2 that was working on EP3 and those that was reasonable for alien swarm.

I know there engine really outdated but they are just pushing the limits of BSP when really they should move to something like scene graph as it would allow multilevel objects all linked as root or child of an object like ogre3d for example without needing to compile and maybe one of there days there level editor will be wysiwyp (what you is what you play) and not having to compile to check if the lighting and physics, sound etc are actually how you want them.

Steve :)</description>
		<content:encoded><![CDATA[<p>Well as i do personally work in the game industry but i do know they have an new engine but its more so for improvements and features they need for there current titles mostly portal 2 right now.</p>
<p>maybe one of these days we may actually see EP3 but then technology by then could be out dated</p>
<p>as its the same team that&#8217;s now working on portal 2 that was working on EP3 and those that was reasonable for alien swarm.</p>
<p>I know there engine really outdated but they are just pushing the limits of BSP when really they should move to something like scene graph as it would allow multilevel objects all linked as root or child of an object like ogre3d for example without needing to compile and maybe one of there days there level editor will be wysiwyp (what you is what you play) and not having to compile to check if the lighting and physics, sound etc are actually how you want them.</p>
<p>Steve <img src='http://blog.dazzlecms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kevin</title>
		<link>http://blog.dazzlecms.com/games/valve/half-life-2/#comment-23</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 18 Oct 2010 18:34:09 +0000</pubDate>
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		<description>Personally, I think development of HL2 episode 3 has been pushed back in favor of left 4 dead, left 4 dead 2, portal 2 and updates to team fortress 2.

HL2 episode 3 does not need a new engine. If anything needs a new engine, its counter-strike:source.  HL2 EP3 would have been fine released on the original hl2 engine, or even the updated engine that l4d was supposed to run on.

A few months ago I disabled updates for tf2.  When I finally decided to allow tf2 to update, there was a 2 gig download.  Since I do not play tf2, I do not see why I should waste bandwidth on updates I&#039;ll never play.

Then, there has been the updates to l4d and l4d2 - such as posting no mercy to l4d2, and the sacrifice add-ons for l4d and l4d2.

I think episode 3 has been pushed to the back of the list - l4d, l4d2, tf2 updates, portal 2,,, and then we &quot;might&quot; finally get someone on episode 3.

With the amount of time valve has spent on portal, l4d, l4d2 - and their add-ons, EP3 could have been finished a long time ago.</description>
		<content:encoded><![CDATA[<p>Personally, I think development of HL2 episode 3 has been pushed back in favor of left 4 dead, left 4 dead 2, portal 2 and updates to team fortress 2.</p>
<p>HL2 episode 3 does not need a new engine. If anything needs a new engine, its counter-strike:source.  HL2 EP3 would have been fine released on the original hl2 engine, or even the updated engine that l4d was supposed to run on.</p>
<p>A few months ago I disabled updates for tf2.  When I finally decided to allow tf2 to update, there was a 2 gig download.  Since I do not play tf2, I do not see why I should waste bandwidth on updates I&#8217;ll never play.</p>
<p>Then, there has been the updates to l4d and l4d2 &#8211; such as posting no mercy to l4d2, and the sacrifice add-ons for l4d and l4d2.</p>
<p>I think episode 3 has been pushed to the back of the list &#8211; l4d, l4d2, tf2 updates, portal 2,,, and then we &#8220;might&#8221; finally get someone on episode 3.</p>
<p>With the amount of time valve has spent on portal, l4d, l4d2 &#8211; and their add-ons, EP3 could have been finished a long time ago.</p>
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