Archive for the ‘ Secondlife ’ Category

Linden labs overloading our sims!

well after alot of research i first noticed this when i entered back into secondlife after not being in secondlife now for about an year.

i use to have constant access to data to the grid within secondlife whats being changed , updates and general overview of traffic + sales

first i noticed the huge drops in sales from last year and after further reaearch with both linden labs employees and its residents it seems that there is more land space now available, you ever wondered why we never see abonded land on the map anymore  reason being you would see alot of land just being returned to lindens or its estate owners, even estate owners are returning there land back to linden labs and are either leaving seacondlife or going back to renting as its costing them more then its residents are making in secondlife due to the masive drops in residents + sales

well being an scripter & c++hacker  in secondlife i noticed the huge amount of memory being used on its servers, packets are being lost, and secondlife viewer at times even struggles to keep an active connection.

how often you you see been disconected from secondlife this seems to be an big packet issues with the server code not sending out the data due its high volume on the server.

we all remember the days when secondlife ran on 1 sim per machine and maybe quad core cpu had 2 sims

well last year linden labs was running upto 4 machines per server well even things got an bit worse for its performance linden labs made up the differce by improving the server code not by giving us an updated havok but also giving us mono in our scripts means we can have less running scripts and more memory.

well now it seems linden labs are using 8 sims per an machine, yet the server code still contains many bugs and many performance issues are so bad that we struggle with the basic tasks.

even the most recent changes linden labs firing there employees

seems path finder linden is no longer working for linden labs as well as other linden lab employees

does second life have an future ? or is second life having an long painful death

~Revolution Perenti~

Revolution Perenti & Skidz Partz – Primitizer

Hello Everyone for the longest time that our Primitizer version 5 was delayed for almost an year.

for an while we been unable to support our current work in secondlife and most of our vendors was removed due to im was not able to be inworld as much as hoped.

for about month now i been rewriting the Primitizer version 5 adding all the features that i was working on before the project had an slight break.

first off we have removed all lsl related hacks as we now have more memory means we can also have less bytes in the scripts themselves.

our particle system is reintroduced but highly improved over version 2 of the Primitizer as the particles are used for effects but also used in combination with our weather system to generate weather like environment inside your Primitizer

we do plan to release the new version 5 in over the next week first of too everyone in the group then we will officially launch version 5.

also we have been working on another secrect project which i will like to release as soon as we are happy with our scripts, which is xstreet like clone

as we have built an cms which is based on phpnuke as is modded for the use of secondlife, for both magicbox, atm code, and withdraw box which is used in world by the site owners so you be able to create your own xstreet like site.

the scripts themselfs with skidz partz as for the cms this will be downloaded from google code

for any feedback or suggestions please contact Revolution Perenti in secondlife or dazzlecms@hotmail.com