Joomla Marketplace – Dazzle Software

We would like to announce that we have just released our Joomla Marketplace, its been a long road during the development of our Marketplace.

Our marketplace is available in 3 editions “Marketplace Community”, “Marketplace Business”, “Marketplace Professional”

Marketplace for Joomla 1.6, and 1.7 is the most easy to use e-commerce for Joomla.

 

There are also several features for our marketplace. For example

  • Random Products
  • Newest Products
  • Bestseller
  • Attributes
  • Characteristics
  • Wishlist
  • Different Payment-Services supported
  • Multilingual
  • Shipping
  • Use individual template for each category and product
  • Vendors
  • Videos
  • Related products
  • Digital Files

 

It can be used for selling different products. There are also functions for selling music files or videos. Products can shown with text, pictures and also audio or video files can be added to description. Other features: Customized PDF Bills. Modules for easy integration of payment providers and also import and export of csv is available via plugins.

More Information

Dazzle Software Changes

We would like to Announce the latest changes we have began to implement since we started our company.

Originally Dazzle Software was running on a spare domain of us and due to the increase demand in our scripts we thought it was our best interest  of our clients and scripts too actually have everything in one place and dazzle modifications formally www.dazzlemods.com became Dazzle Software due too the face we are more then a modification company as we now write all our software from scratch.

when we first released our secondlife marketplace script in-world within the first year we sold over 5000 units within the first year and then we started making system better being template based, removing as much hardcoded data from 1.0 version and some of the modules were totally rewritten as it seemed at the time the best thing todo.

now we are 85% though version 3 which again we decided to rewrite and i will explain why.

in the beginning we decided to write an custom cms as we thought everyone would share there modifications but instead we kept receiving emails about how do i create theme, can you integrate product A or product B into my script and the 100′s of people asking for joomla version so what we decided too actually create Joomla version so this way the cms can aways be updated by the joomla team but we create componments, plugins and extensions that will turn your joomla cms into a secondlife marketplace and this time a marketplace that works just like linden labs does.

this means over version 2 you always needed terminals inside secondlife where lindens had to be deposited then you go back to the site and buy your items, now we deal with the logins just like the secondlife viewer the logins in pour joomla version are handled by linden labs so the only changes we expect to need updates from time is the auth code if linden labs decide to change something but then we should be ahead as long as betas go before any changes go live to the grid.

this also means users can also connect to opensim too means you can deliver items to both opensim marketplace or secondlife marketplace and the end of each month we can turn those lindens back into dollars in your paypal account.

we are planning for public betas to start around march and we will go into more detail once the project is announced and we will announce where you can pre-order upgrades or new version for those that don’t have them as we will remove version 2 once everything is announced as there has been issues with version 2 on some servers and becuase of ports are the biggest problem that most users seem to have as well as lack of docs and this has been covered as we are developing the script for you.

but before we can release this to you we have to release our next upcoming product HD Visuals Video script which is bascially a video clone like youtube, vimeo etc but will also create hd versions of  your video as well as hd version, an video blog where each user has there own page to share and talk about there content, iphone support and other mobile devices and coming soon video store to buy digital versions of the videos , muti-server support via red5 or adobe media server in windows as well as an adult version of the script with different features for those high demand type of sites

for any questions feel free to comment

~Dazzle Software Team~

Secondlife Marketplace

Marketplace2

The Second Life Marketplace Script is the website to buy an amazing assortment of virtual items sold by fellow Residents.
In preparation, get started with what you need to know to about our Secondlife Marketplace Script.

Read more

WoW Cataclysm: Patch 4.0.1 and 4.0.3

I’m not sure I understand what you’re saying. These aren’t filler patches we developed to tide players over. Patch 4.0.1 will implement nearly all systems changes necessary for Cataclysm (including class and UI changes). We’ve done this before every expansion to lay down the framework. Patch 4.0.3 brings about the Cataclysm, forever changing Azeroth.

This has always been the plan for Cataclysm, as we’ve never released an expansion quite like this one before. On the one hand, this expansion offers another increased level cap with all-new leveling and end-game content. On the other hand, this expansion is virtually rebuilding the content of the entire original game from the ground up.

Again, patches 4.0.1 and 4.0.3 are not offering filler content. These patches are to implement all of the new content and systems which do not require the purchase of Cataclysm. (Source)

Cataclysm Systems Patch 4.0.1

World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.

General

* Cataclysm Launcher Update
o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We’d like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.
* Reforging
o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.

Dungeons & Raids

* Flexible Raid Lock System
o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting our official forums here.
* Icecrown Citadel
o The Chill of the Throne effect has been removed.

Currency

* PvE Currency Changes
o All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
* PvP Currency Changes
o All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper’s Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum.

Classes: General

* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.

Death Knights

* A dedicated tanking tree (Blood) has been implemented.
* The effects of Blood Presence and Frost Presence have been exchanged.
* The way in which runes recharge has changed.

Druids

* A new Eclipse mechanic has been added for druids.

Hunters

* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

Mages

* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.

Paladins

* Paladins now have a new resource bar.

Warlocks

* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Items

* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.

Professions

* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.

User Interface

* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

* Improved water and lava rendering system (Video Options – Liquid Detail on the Graphics Panel)
* Dynamic Sunshafts effect (Video Options – Sunshafts on the Graphics Panel)
* Multi-monitor support (Video Options – Monitor on the Graphics Panel)
* OpenGL Hardware Cursor support for Windows (Video Options – Hardware Cursor on the Advanced Panel)
* Experimental support for DX11 (enabled by passing ‘-d3d11′ on the command line or adding SET gxApi “d3d11″ to the Config.WTF file)